Guides

Anomaly Detected Guides

Onboarding, controls, hardmode, blackouts, advanced habits, and full map walkthroughs.

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Guides Hub

All Anomaly Detected guides in one place

This Guides Hub is the tutorial spine of the Anomaly Detected wiki. Whether you are queuing your first House night or grinding Church win counts after the v.101 update (~2025-09-27), start here, then open the child guide that matches your wipe reason.

The fantasy is simple and brutal: memorize what “normal” looks like, spot anomalies, report them on the Report Tablet, keep Intruders from stacking Evident threat, and survive until 6 AM. Guides below teach that loop without filler. Nav may list more than eight guides—use View all when the dropdown truncates.

Beginner path

Getting Started

Your first-night briefing—what the threat meter means, how co-op callouts should sound, and which habits stop early Unreportable disasters. Read this before obsessing over leaderboards.

How to Play

Win condition, map mindset (House → Office → Church), and the systems sheet for threat, roles, and progression.

Controls

Full PC/mobile/Office input guide: House tablet R, mobile side button, Office flashlight F, sprint Left Shift, Jump exits reporter, plus co-op input etiquette.

How to Report Anomalies

Category-by-category tablet discipline for Moved, Extra, Missing, Strange Imagery, Strange Light, Distorted, Other, and Intruder. Built for mid-shift mistakes when panic misclicks cost the lobby.

How to Survive Intruders

S-tier priority guide: spotting hostiles, reporting before object busywork, and preventing Evident-to-Unreportable wipes.

Map walkthroughs

House walkthrough

Best learning map. Build prop baselines, practice tablet speed, clear Intruders, and learn the basement power box + post-restore door watch. S-tier onboarding on the Tier List.

Office walkthrough

Darkness, flashlight discipline, and sprint management. Expect higher miss risk on lights and corner Missing Objects.

Church walkthrough

Densest v.101 map. Room checklist routing, Archangel Gabriel notes, assign roles, and treat Intruder callouts as non-negotiable.

Advanced systems

Hardmode

Less forgiveness, earlier Tall Figure pressure (~1 AM community cue), and why you should grind House hardmode before Church.

Power Outage

Blackout loop, House basement power box, Unreportable risk while everyone tunnels downstairs, and the mandatory post-restore door watch.

Advanced Tips

Co-op callouts, lower-graphics spotting, door habits, Church routing discipline, and honest no-codes / no-script crutches advice.

How to pick a guide after a wipe

Wipe feelingOpen this guide
“We never understood the goal”How to Play
“I could not find the tablet key”Controls
“Tablet categories confused us”How to Report Anomalies
“Something chased us / Unreportable”How to Survive Intruders
“Lights died / Tall Figure at the door”Power Outage
“Hardmode feels unfair”Hardmode
“We need callouts / graphics habits”Advanced Tips
“House still feels random”House walkthrough
“We got lost in the dark”Office walkthrough
“Too many rooms at once”Church walkthrough
“Brand new to the game”Getting Started

Guides teach how. Other hubs teach what and what changed:

Co-op habits every guide assumes

  1. One Intruder lead speaks first when a hostile appears.
  2. Short callouts: room name + anomaly class (“Kitchen Missing,” “Hall Intruder”).
  3. No loot FOMO—there are no verified codes to chase mid-shift; stay on task.
  4. Re-scan after Intruder reports for object anomalies you skipped.
  5. Review the threat meter out loud when it leaves None.
  6. Door watch after power restore—Tall Figure loves celebrations.

These habits transfer across House, Office, and Church so you are not relearning social rules per map.

Controls reminder (see Controls for detail)

  • House PC tablet: R
  • Mobile tablet: side button
  • Office flashlight: F
  • Office sprint: Left Shift
  • Exit reporter: Jump
  • Survive until 6 AM

Practice plan (four sessions)

Session 1: Getting Started + How to Play + Controls + one House clear focused on Moved / Missing / Extra.
Session 2: Report guide + Intruder survival + House until Intruder reports feel instant.
Session 3: Power Outage drill + House hardmode intro.
Session 4: Office lighting drills, then Church with the room checklist; Advanced Tips for callouts/graphics.

If a teammate wants ESP shortcuts, send them to Scripts for the risk lecture—then run a clean night anyway. Skill compounds; bans do not.

Keeping guides accurate

When Bachibo / punitto ships a meaningful patch, we adjust walkthrough routes and control notes. Between updates—quiet since the 2025-09-27 v.101 pin through September 2026—fundamentals stay stable: memory, classification, Intruder priority, 6 AM. If a silent tweak changes a room, trust your eyes over an outdated screenshot and report what you see.

Browse the child pages below via the nav dropdown (or View all) and the links above. Clear intent, clear tablet, clear nights—that is the whole guide philosophy for Anomaly Detected.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which guide should a complete beginner open first?

Start with Getting Started, then How to Play and Controls. Run House before Office or Church so baselines and tablet categories stick.

Do these guides cover all three maps?

Yes. Dedicated walkthroughs exist for House, Office, and Church, plus shared guides for reporting, Intruders, controls, hardmode, power outages, and advanced tips.

Where do I learn anomaly categories?

Use How to Report Anomalies for tablet workflow and the anomaly-types page under Players for definitions and miss-risk notes.

Are guide tips valid in hardmode?

Yes—the priority order still favors Intruders first. Read the Hardmode guide for the ~1 AM Tall Figure cue and House-before-Church grind path.

Will guides help if we use scripts?

Guides assume legitimate play. Scripts risk bans and teach dependency; read the Scripts Hub warnings if you are considering them.